AI Insights · Timothy · April 2022
Top 5 Educational Games on Android in Latin America Q1 2022
In the first quarter of 2022, the top 5 educational games on Android in Latin America showed varied performance in terms of downloads, revenue, and active users.
In the first quarter of 2022, the top 5 educational games on Android in Latin America demonstrated diverse trends in downloads, revenue, and active users. Here's a detailed look at their performance:
Lingokids - Play and Learn experienced a consistent increase in weekly revenue, peaking at around $20.9K in the last week of February. Weekly downloads fluctuated, starting at 89.5K in late December and reaching a high of 194.1K in late January, before settling at 97.5K by the end of March. Active users showed an initial rise from 228K to 362K by the end of January, followed by a gradual decline to 272.7K by the end of the quarter.
PlayKids+ Cartoons and Games saw a moderate increase in weekly revenue, with a peak of approximately $9.2K in the last week of February. Downloads showed a significant spike in mid-March, reaching 79.6K, while active users increased from 471.4K at the end of December to a peak of 559.3K in the third week of March.
Buddy.ai: Fun Learning Games had a notable revenue peak of about $7K in the last week of February. Downloads surged in early February, peaking at 107.1K before declining to 38.9K by the end of March. Active users mirrored this trend, rising to 155.5K in early February and then decreasing to 88K by the end of the quarter.
Papumba: Games for Kids 2-7 showed a steady increase in weekly revenue, reaching a high of $1.9K in the last week of March. Downloads saw a significant rise from 1.8K at the end of December to 12.3K by the end of March. Active users also increased steadily, from 5.9K in late December to 13.3K at the end of the quarter.
Toddler Games for 2-3 Year Old experienced a peak in weekly revenue of about $1.2K at the end of January. Downloads were highest in late January at 48.8K, before dropping to 24.9K by the end of March. Active users saw a decline from 93.4K in late January to 61.5K by the end of the quarter.
These insights are derived from Sensor Tower's data, offering a comprehensive view of the performance of top educational games in Latin America. For more detailed insights, visit Sensor Tower.